
Damage Roulette: Weapons have a wider range of damage. To that end, Second Wave introduces 16 game-altering options to Enemy Unknown that allow players to further customize their play experience beyond Iron Man mode and the existing difficulty settings (the last four options are unlocked only when the game is completed on Impossible difficulty): "We really want to allow people to get more replayability out of XCOM," said Solomon, who also noted that a core philosophy of Firaxis Games as a company is giving players "value for their dollar." 8, as an update that will encourage Enemy Unknown players to sink ever more hours into the game.
Speaking in a phone interview conducted last week, the two development heads characterized Second Wave, which will be released for free today, Jan. Lead designer Jake Solomon called the Slingshot DLC new content, but explained Second Wave as an addition to Enemy Unknown that "requires a little more engineering work" and more development time. For its next piece of content, Second Wave, the studio wanted to do something different - something "for the fans," according to lead producer Garth DeAngelis. XCOM: Enemy Unknown developer Firaxis Games released the strategy title's first add-on, the Slingshot Content Pack, last month.